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Clothing Study - Hoodie

Study for clothing in blender, using facesets and sculpting on a retopo base.

Final render in Eevee

Final render in Eevee

Retopo base mesh with simple geometry. Using a human model as reference

Retopo base mesh with simple geometry. Using a human model as reference

Creating facesets at key areas of deformation, and then using cloth sculpting tools to get a rough shape of creases and folds

Creating facesets at key areas of deformation, and then using cloth sculpting tools to get a rough shape of creases and folds

Using traditional sculpt tools to refine the shape. Crease, draw, and inflate tools.

Using traditional sculpt tools to refine the shape. Crease, draw, and inflate tools.